Stay
Stay causes the netrunner`s ICON to stay put, for 2D6 turns, while they go about their buisness. The 'runner can only move fifteen squares from their ICON and progs like "See-ya" can be used to see the netrunner`s actual location.
| Program Class | Evasion |
| Program Strength | 3 |
| Memory Units | 1 |
| Cost | 1,100eb |
| Icon | Netrunner`s Icon |
| Options | None |
Witch-Hole
Possibly the most mythical program in the history of netlore. It creates a paradoxial "black-hole" in the target system, which will proceed to pull everything into it. The prog is four squares wide pulls everything toward it at a rate of 3 squares per round. Anything that gets sucked in is lost forever, ICE, Files, even netrunners. The problem is that when it is released their is a 75% chance that it will spread to a new target. Then again and again and again... It could quite possibly mean the end of netspace.
| Program Class | Anti-System / Net |
| Program Strength | 10 |
| Memory Units | 12 |
| Cost | Unknown |
| Icon | Black Hole |
| Options | Super-Real Icon, Endurance, Auto Re-rez |
Cuffs
Designed to prevent enemy 'runners from using their programs. When unleashed a pair of cuffs snap themselves around the runners wrists. Although the 'runner can still move, they can`t use their programs for D6+1 rounds.
| Program Class | Anti-Personel |
| Program Strength | 3 |
| Memory Units | 2 |
| Cost | 753eb |
| Icon | Handcuffs |
| Options | Photo-Real Icon |
Bodyguard
A specialised daemon, whose purpose is to protect it`s owner. When ICE is about to hit the 'runner, Bodyguard will jump in the way and take the blow.
| Program Class | Anti-ICE |
| Program Strength | 8 |
| Memory Units | 3 |
| Cost | 1,100eb |
| Icon | Harrison Ford |
| Options | Photo-Real Icon, Endurance |
Identity
Detects the type and strength of a foreign program.
| Program Class | Detection |
| Program Strength | 3 |
| Memory Units | 3 |
| Cost | 850eb |
| Icon | ID card with the relevant information |
| Options | Contextural Icon |
Anchor
Keeps a netrunner in place for D6 turns.
| Program Class | Anti-Personel |
| Program Strength | 4 |
| Memory Units | 2 |
| Cost | 500eb |
| Icon | An Anchor (what else?) |
| Options | Contextural Icon |
Houdini
A specialised prog that eliminates ICE which prevents a netrunner from moving. When activated the netrunners ICON temporarily changes to that of Houdini and said ICE dissolves.
| Program Class | Anti-ICE |
| Program Strength | 5 |
| Memory Units | 4 |
| Cost | 990eb |
| Icon | Harry Houdini |
| Options | Super-Real Icon |
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